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Greater Basilisk

This was my 3rd and last portfolio piece at TGA. My focus here was making a creature with scales, focus on the PBR texturing pipeline and lastly presenting the model in unreal 5. For the scales i made my own brushes in zbrush as a base and added more details on top. I started the project in an earlier course and continued working on it for my portfolio. In total the project took about 6 weeks half time to finish. The environment assets in the first render were reused assets made by me from an earlier project.

The creature is based on the designs for a Greater Basilisk by Iana Venge, thanks so much for letting me use the concepts!!
https://www.artstation.com/artwork/8ldZ2n

Also thanks to all classmates, teachers and visitors from the industry for feedback that helped me push this forward.

Render in unreal engine 5. Enviorment assets made by me for an earlier project.

Render in unreal engine 5. Enviorment assets made by me for an earlier project.

Highpoly sculpt in Zbrush

Highpoly sculpt in Zbrush